This course provides an introduction to developing a 3D character from modeling to rendering, including techniques such as polygonal modeling, image texturing, lighting, rendering, basic rigging, and basic animation.
Semester Taught: Fall 2016 (New Prep), Fall 2017, Fall 2018, Fall 2019, Fall 2020
Primary software used: Autodesk Maya, Adobe Photoshop
Student Work Examples
Jared Rand, Fall 2019
Jared Rand, Fall 2019
Mekaila Stefano, Fall 2019
Mekaila Stefano, Fall 2019
Amariah Rodreguez, Fall 2019
Amariah Rodreguez, Fall 2019
Dylan Hanniford, Fall 2019
Dylan Hanniford, Fall 2019
Aziel Rivera, Fall 2019
Aziel Rivera, Fall 2019
Matt Buteau, Fall 2018
Matt Buteau, Fall 2018
Quinn Velez, Fall 2018
Quinn Velez, Fall 2018
Jack Vanrooyan, Fall 2018
Jack Vanrooyan, Fall 2018

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