This course provides an introduction to developing a 3D character from modeling to rendering, including techniques such as polygonal modeling, image texturing, lighting, rendering, basic rigging, and basic animation.
Semester Taught: Fall 2016 (New Prep), Fall 2017, Fall 2018, Fall 2019, Fall 2020
Primary software used: Autodesk Maya, Adobe Photoshop
Primary software used: Autodesk Maya, Adobe Photoshop
Student Work Examples

Jared Rand, Fall 2019

Mekaila Stefano, Fall 2019

Amariah Rodreguez, Fall 2019

Dylan Hanniford, Fall 2019

Aziel Rivera, Fall 2019

Matt Buteau, Fall 2018

Quinn Velez, Fall 2018
